Klassenänderungen mit Patch 7.3
Quelle: MMOZone
In unserem Artikel präsentieren wir Euch die kompletten Patch 7.3 Klassenänderungen. Wie gewohnt sind nicht alle Veränderungen in den offiziellen Patchnotes vermerkt.
Mit der Öffnung von dem Schlachtzug Antorus wird es wahrscheinlich erneut ein kleines Update geben, welches weitere Klassenänderungen in das Spiel bringt. Folgend könnt Ihr euch die WoW Head Zusammenfassung der Patch 7.3 Klassenänderungen durchlesen.
Specialization (1)
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:330%
Affected Spells:Howling Blast Death Strike Frost Fever Frost Breath Frostscythe -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value:330%
Affected Spells:Howling Blast Death Strike Frost Fever Frost Breath Frostscythe
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Talents (5)
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Breath of Sindragosa Continuously deal (
287.5%316% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. -
Freezing Fog Howling Blast and Frost Fever deal
30%20% increased damage. -
Frozen Pulse While you have fewer than 2 full Rune, your auto attacks radiate intense cold, inflicting (
66%40% of Attack power) Frost damage on all nearby enemies.
Now requires Level 90, up from 57
Tier 6 Talent, in place of Runic Attenuation -
Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing (375% of Attack power) Frost damage to enemies near their eruption point.
Now requires Level 58, down from 100
Tier 3 Talent, in place of Hungering Rune Weapon -
Horn of Winter Blow the Horn of Winter, gaining 2 rune and generating 20 Runic Power.
Cooldown changed from 30 sec cooldown to 45 sec cooldown -
Hungering Rune Weapon Empower your rune weapon, gaining 1 Rune and 5 Runic Power instantly and every 1.5 sec,
for 15 sec.and granting 20% haste, for 12 sec.
Now requires Level 100, up from 58
Tier 7 Talent, in place of Glacial Advance -
Icy Talons Frost Strike also increases your melee attack speed by
10%12% for 6 sec, stacking up to 3 times. -
NEW Inexorable Assault
For every 2 seconds spent in combat without melee attacking, you gain a stack of Inexorable AssaultWhile in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal (100% of Attack power) additional Frost damage.
Tier 5 Talent, in place of Volatile Shielding -
Murderous Efficiency Consuming the Killing Machine effect has a
65%50% chance to cause you to gain 1 Rune.
Now requires Level 57, up from 56
Tier 2 Talent, in place of Frozen Pulse -
Obliteration For the next
8 sec, every Frost Strike hit triggers10 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune. -
Permafrost When you deal damage with auto attacks, gain an absorb shield equal to
30%100% of the damage dealt. -
Runic Attenuation Auto attacks generate 1 Runic Power.
Now requires Level 56, down from 90
Tier 1 Talent, in place of Murderous Efficiency -
Shattering Strikes If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal
40%60% additional damage. -
Volatile Shielding Your Anti-Magic Shell
turns your enemies‘ magic against them, absorbingabsorbs 35% more damage,but generating no Runic Power.and generates 100% additional Runic Power.
When it expires, 25% of all damage absorbed is dealt as Shadow damage divided among nearby enemies.
Specialization (1)
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:58%
Affected Spells:Death Strike Death and Decay Scourge Strike Outbreak Festering Strike Soul Reaper Clawing Shadows Apocalypse -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value:58%
Affected Spells:Death Strike Death and Decay Scourge Strike Outbreak Festering Strike Soul Reaper Clawing Shadows Apocalypse
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Artifact Traits (1)
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Portal to the Underworld Your Army of the Dead Ghouls explode when they die, dealing (
120%162% of Attack power) Shadow damage to nearby enemies.
Specialization (1)
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Mastery: Demonic Presence Increases your Chaos damage by
11%12% and your movement speed by 8%. -
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Effect #6 Apply Aura: Modifies Damage/Healing Done
Value:8%11%
Affected Spells:Demon's Bite Chaos Nova Throw Glaive Fury of the Illidari Fury of the Illidari -
Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done
Value:8%11%
Affected Spells:NEW Demon's Bite NEW Chaos Nova NEW Throw Glaive NEW Fury of the Illidari NEW Fury of the Illidari
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Honor Talents (1)
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Rain from Above You fly into the air out of harm’s way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below.
Now requires Level 10, down from 28
Row 6 Col 1 PvP Talent, in place of Detainment
Specialization
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Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by
10%12% for 6 sec. -
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -5%
Affected Spells:Fiery Brand Throw Glaive Shear Soul Carver Soul Carver -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -5%
Affected Spells:Fiery Brand NEW Throw Glaive NEW Shear Soul Carver Soul Carver
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Talents
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Fracture Brutally slam your target for (
475% + 945%451% + 897%) Physical damage, and shatter two Lesser Soul Fragments from them. -
Spirit Bomb Consume all Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for (
200%180% of Attack power) Fire per fragment.
You heal for 20% of all damage you deal to enemies with Frailty.
Honor Talents (1)
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Demonic Trample You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing (63% of Attack power) Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
Now requires Level 10, down from 28
Row 6 Col 1 PvP Talent, in place of Detainment -
Detainment Imprison’s PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 30 sec.
Now requires Level 28, up from 10
Specialization (1)
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REMOVED Chaos Strike unleashed 0 additional attacks for 4% Chaos damage and generating 3 Demonic Fury each.
Honor Talents (3)
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Celestial Guardian While in Bear Form, you take
20%10% less damage from spells and receive 20% increased healing. -
Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
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Ironfeather Armor Moonkin form increases your armor by an additional
50%25% and reduces your chance to be critically hit by melee attacks by 20%. -
Prickling Thorns When your Entangling Roots is removed, dispelled, or ends, the target will take (
100000300% of Spell power) damage.
Specialization (2)
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:3340%
Affected Spells:Rip Shred Rake Maim Ferocious Bite Thrash Moonfire Brutal Slash Ashamane's Frenzy -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value:3340%
Affected Spells:Rip Shred Rake Maim Ferocious Bite Thrash Moonfire Brutal Slash Ashamane's Frenzy
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Omen of Clarity Your auto attacks have a chance to cause a Clearcasting state, making your next Shred, Thrash, or
Swipe
Brutal Slash
Brutal Slash
Swipe cost no Energy.
Talents (2)
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Bloodtalons Casting Regrowth or Entangling Roots causes your next two melee abilities to deal
25%20% increased damage for their full duration. -
Moment of Clarity Omen of Clarity now triggers
twice as often100% more often, stacks up to (1u + 1) times and increases the damage of your next Shred, Thrash, orSwipe by 25%.
Your maximum Energy is increased by 30.
Brutal Slash
Brutal Slash
Swipe by 20%.
Your maximum Energy is increased by 30.
Artifact Traits (1)
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Tear the Flesh Increases damage dealt by Rake by
7%6%.
Rank 2: Increases damage dealt by Rake by14%12%.
Rank 3: Increases damage dealt by Rake by21%18%.
Rank 4: Increases damage dealt by Rake by28%24%.
Rank 5: Increases damage dealt by Rake by35%30%.
Rank 6: Increases damage dealt by Rake by42%36%.
Rank 7: Increases damage dealt by Rake by49%42%.
Rank 8: Increases damage dealt by Rake by56%48%.
Spells (1)
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Thrash Strikes all nearby enemies, dealing (100% of Spell power + 50.02% of Attack power) Bleed damage and an additional (178.12% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Cost changed from 50 Energy to 45 Energy
Talents (1)
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Mass Entanglement Roots the target and all enemies with 15 yardsin place for 30 sec
and spreads to additional nearby enemies. Damage may interrupt the effect. Usable in all shapeshift forms.
Specialization (1)
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:610%
Affected Spells:Multi-Shot Kill Command Chimaera Shot Barrage Cobra Shot Stomp -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value:610%
Affected Spells:Multi-Shot Kill Command Chimaera Shot Barrage Cobra Shot Stomp
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Talents (1)
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Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of (80% *
810) Physical damage to all enemies in front of you. Usable while moving.
Honor Talents (1)
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Separation Anxiety When your pet is
furtherfarther than 25 yards away from you, it gains up to 50% additional movement speed and 25% damage reduction. Effect increased when your pet isfurtherfarther away from you.
Talents (1)
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Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of (80% *
810) Physical damage to all enemies in front of you. Usable while moving.
Honor Talents (1)
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Scatter Shot A short-range shot that deals 35% weapon damage, removes all harmful damage over time effects, and
incapacitatingincapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Specialization (1)
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:310%
Affected Spells:Lacerate Raptor Strike Carve Mongoose Bite Hatchet Toss Flanking Strike Fury of the Eagle Butchery -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value:310%
Affected Spells:Lacerate Raptor Strike Carve Mongoose Bite Hatchet Toss Flanking Strike Fury of the Eagle Butchery
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Talents (1)
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Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (
1170%1755% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Artifact Traits (1)
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Freezing Rain
While Frozen Orb is activeCasting Frozen Orb reducesBlizzard’s cast timeis reduced by 100%.by 100% for 12 sec.
Honor Talents (1)
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Hot Trub Purifying Brew deals 50% of your purified staggered damage to all enemies within 10 yards.
Specialization (3)
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Mistweaver Monk Mistweaver Monk core passive
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Effect #14 Apply Aura: Modifies Damage/Healing Done
Value:-32-44%
Affected Spells:Spinning Crane Kick
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Rising Sun Kick
Mistweaver:
Kick upwards, dealing (910%1110.2% of Attack power) damage
Windwalker:
Kick upwards, dealing (910%1110.2% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec -
Spinning Crane Kick
Mistweaver:
Spin while kicking in the air, dealing [4 * (100%122% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Windwalker:
Spin while kicking in the air, dealing [4 * (100%122% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. -
Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%.
Now a Mistweaver spell
Honor Talents (1)
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Way of the Crane Increases your Physical damage by 50%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for
200%175% of all damage done. Lasts 15 sec.
Cost changed from 8.0% of base mana to 10.0% of base mana
Specialization (2)
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Cyclone Strikes Spin while kicking in the air, dealing [4 * (
100%122%of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Windwalker
Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind
Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick -
Rising Sun Kick
Mistweaver:
Kick upwards, dealing (910%1110.2% of Attack power) damage
Windwalker:
Kick upwards, dealing (910%1110.2% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec -
Spinning Crane Kick
Mistweaver:
Spin while kicking in the air, dealing [4 * (100%122% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Windwalker:
Spin while kicking in the air, dealing [4 * (100%122% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. -
Fists of Fury Pummels all targets in front of you, dealing [5 * (
420%573.4% of Attack power)] damage over 4 sec. Can be channeled while moving.-
Effect #5 School Damage
Value: 0 (AP mod:4.24.7)
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:195%
Affected Spells:Tiger Palm Blackout Kick Spinning Crane Kick Fists of Fury NEW Crackling Jade Lightning NEW Flying Serpent Kick Chi Wave NEW Crosswinds Strike of the Windlord Strike of the Windlord -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value:195%
Affected Spells:NEW Tiger Palm NEW Blackout Kick NEW Spinning Crane Kick NEW Fists of Fury Crackling Jade Lightning NEW Flying Serpent Kick NEW Chi Wave NEW Crosswinds NEW Strike of the Windlord NEW Strike of the Windlord -
NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 22%
Affected Spells:Rushing Jade Wind Chi Wave Refreshing Jade Wind -
NEW Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 22%
Affected Spells:
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Talents (1)
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Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [3 * (
415%506.3% of Attack power)] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown.
Artifact Traits (1)
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Strike of the Windlord Strike with both Fists of the Heavens at all enemies in front of you, dealing (
2250% + 2250%2745% + 2745%) damage and reducing movement speed by 50% for 6 sec.
Spells (1)
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Blackout Kick Kick with a blast of Chi energy, dealing (
385%469.7% of Attack power) Physical damage.-
Effect #1 School Damage
Value: 0 (AP mod:3.854.697)
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Chi Burst
Windwalker, Mistweaver:
Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5%503.25% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.
Brewmaster:
Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5%503.25% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.
Casting Chi Burst does not prevent avoiding attacks. -
Crackling Jade Lightning Channel Jade lightning, causing (
140%170.8% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers. -
Soothing Mist Heals the target for (3600% of Spell power) over 20 sec.
While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel.
Cost changed from 0.0% of base mana, plus 0.2% per second to 0.0% of base mana, plus 0.3% per second -
Fists of Fury Pummels all targets in front of you, dealing [5 * (
420%470% of Attack power)] damage over 4 sec. Can be channeled while moving. -
Tiger Palm
Mistweaver:
Attack with the palm of your hand, dealing (105%128.1% of Attack power) damage.
Brewmaster:
Attack with the palm of your hand, dealing (105%128.1% of Attack power) damage.
Reduces the remaining cooldown on your Brews by 1 sec.
Windwalker:
Attack with the palm of your hand, dealing (105%128.1% of Attack power) damage.
Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi.
Generates 0 Chi.-
Effect #1 School Damage
Value: 1 (AP mod:1.051.281)
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Zen Pilgrimage Your spirit travels to
the Peak of Serenity in Pandariayour home temple, leaving your body behind.
Use Zen Pilgrimage again to return back to near your departure point.
Talents (1)
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Chi Burst
Windwalker, Mistweaver:
Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5%503.25% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.
Brewmaster:
Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5%503.25% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.
Casting Chi Burst does not prevent avoiding attacks.
Specialization (1)
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Holy Paladin Holy Paladin core passive
Specialization
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Hammer of the Righteous Hammers the current target for 112% Physical damage.
Protection (Level 14)
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67% Holy damage -
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NEW Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 12%
Affected Spells:Judgment Consecration Avenger's Shield Shield of the Righteous Hammer of the Righteous Consecration Consecration Eye of Tyr
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Talents (1)
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Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 1000.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Cooldown changed from 30 sec cooldown to 45 sec cooldown
Honor Talents (1)
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Sacred Duty Reduces the cooldown of your Blessing of Protection and Blessing of Sacrifice by
50%33%.
Specialization (2)
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Blade of Justice Strikes an enemy with the Blade of Justice, dealing
[540%[755% * ((max(0, min(Level – 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power. -
Divine Storm Unleashes a whirl of divine energy, dealing
216%275%Holy damage to all nearby enemies. -
Mastery: Divine Judgment Increases Judgment damage by
24%35%, and causes Judgment to increase damage taken from your Holy Power spenders by12%14% for 8 sec. -
Retribution Paladin Aura removed and replaced with individual ability buffs.
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Templar's Verdict A powerful weapon strike that deals
[440%[560% * ((max(0, min(Level – 10, 10)) * 11 + 290) / 400)] Holy damage. -
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Effect #9 Apply Aura: Modifies Damage/Healing Done
Value:100114%
Affected Spells:Consecration Consecration Consecration
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Talents (1)
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Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for
68%73% Holy damage instantly and every 2 sec for 12 sec.
Generates 2 Holy Power. -
Execution Sentence A hammer slowly falls from the sky, dealing (
1450%2160% of Attack power) Holy damage after 7 sec. -
Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for
170%215% Physical damage. Lasts 10 sec. -
Justicar's Vengeance A weapon strike that deals (
800%1000% of Attack power) Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healing when used against a stunned target. -
Zeal Strike the target for
320%450% Physical damage. Maximum 2 charges.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Honor Talents (1)
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Divine Punisher
Using JudgmentCasting two consecutive Judgmentson the same enemyyou judged last generateswill generate 3 Holy Power.
Artifact Traits (2)
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Ashes to Ashes Wake of Ashes also generates 5 Holy Power and causes all enemies hit to burn for (
660%840% of Attack power) Radiant damage over 6 sec. -
Wake of Ashes Lash out with the Ashbringer, dealing (
650%830% of Attack power)% Radiant damage to all enemies within 12 yd in front of you, and reducing movement speed by 50% for 6 sec.
Demon and Undead enemies are stunned for 6 sec if struck by the Wake of Ashes.-
Effect #1 School Damage
Value: 1 (AP mod:6.58.3)
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Righteous Blade Increases damage dealt by Divine Storm by
5%4%.
Rank 7: Increases damage dealt by Divine Storm by35%28%.
Rank 8: Increases damage dealt by Divine Storm by40%32%. -
Wrath of the Ashbringer Increases the duration of Crusade / Avenging Wrath by
2.5 sec.2.0 sec.
Rank 7: Increases the duration of Crusade / Avenging Wrath by17.5 sec.14.0 sec.
Rank 8: Increases the duration of Crusade / Avenging Wrath by20.0 sec.16.0 sec.
Spells (1)
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Crusader Strike
Protection:
Strike the target for[210%[290% * ((min(Level – 1, 19) * 6 + 96) / 210)] Physical damage.
Holy:
Strike the target for[210%[290% * ((min(Level – 1, 19) * 6 + 96) / 210)] Physical damage. Maximum 2 charges.
Retribution:
Strike the target for[210%[290% * ((min(Level – 1, 19) * 6 + 96) / 210)] Physical damage. Maximum 2 charges.
Generates 1 Holy Power.
Priester
Holy
Honor Talents (1)
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Ray of Hope For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 50%.
Cooldown changed from 45 sec cooldown to 1 min cooldown -
Greater Fade Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 4 sec.
Cooldown changed from 30 sec cooldown to 45 sec cooldown
Artifact Traits (1)
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Light of T'uure Applies Light of the Naaru to the target, healing for (400% of Spell power) and increasing your healing done to that target by 25% for 10 sec.
Maximum 2 charges.
Shadow
Honor Talents (2)
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Mind Trauma Fully-channeled Mind Flays cause you to steal
1%3%haste from the target for 20 sec. Only10%12% haste can be stolen from a single target.
Stacks up to20 times.8 times. -
Shadow Mania Having Vampiric Touch on 2 or more targets grants you
34 Insanity every 2 sec.
Specialization (1)
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:2228%
Affected Spells: -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value:2228%
Affected Spells:
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Specialization (7)
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Between the Eyes Finishing move that deals damage with your pistol and stuns the target.
Outlaw (Level 42)
Critical strikes with this ability deal four times normal damage
1 point : [(85%110.5% of Attack power) * 1] damage, 1 sec
2 points: [(85%110.5% of Attack power) * 2] damage, 2 sec
3 points: [(85%110.5% of Attack power) * 3] damage, 3 sec
4 points: [(85%110.5% of Attack power) * 4] damage, 4 sec
5 points: [(85%110.5% of Attack power) * 5] damage, 5 sec
Deeper Stratagem
6 points: [(85%110.5% of Attack power) * 6] damage, 6 sec-
Effect #1 School Damage
Value: 1 (AP mod:0.851.105)
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:304%
Affected Spells:Run Through Ambush NEW Main Gauche Death from Above Pistol Shot Saber Slash Ghostly Strike Between the Eyes -
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4%
Affected Spells:Run Through Ambush Main Gauche Death from Above Pistol Shot Saber Slash Ghostly Strike Between the Eyes
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Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing (
165%214.5% of Attack power) Physical damage and reducing movement speed by 50% for 6 sec.
Awards 1 combo point.-
Effect #1 School Damage
Value: 0 (AP mod:1.652.145)
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Riposte Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for
100%130% Physical damage. Cannot occur more often than once per 1 sec. -
Run Through Lunging finishing move that causes damage per combo point and has increased range:
1 point : [(142%184.6% of Attack power) * 1] damage
2 points: [(142%184.6% of Attack power) * 2] damage
3 points: [(142%184.6% of Attack power) * 3] damage
4 points: [(142%184.6% of Attack power) * 4] damage
5 points: [(142%184.6% of Attack power) * 5] damage
Deeper Stratagem
6 points: [(142%184.6% of Attack power) * 6] damage-
Effect #1 School Damage
Value: 0 (AP mod:1.421.846)
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Saber Slash Viciously slash an enemy, causing
[302%[392% * ((max(0, min(Level – 10, 10)) * 8 + 195) / 275)] Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free.
Awards 1 combo point each time it strikes.
Talents (3)
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Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [(
150%195% of Attack power) * 6] Physical damage over 2 sec and slowing enemies by 50% for 1.50 sec. -
Ghostly Strike Strikes an enemy with your cursed weapon, dealing
194%252% Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
Awards 1 combo point. -
Killing Spree Teleport to an enemy within 10 yards, attacking 7 times over 3 sec with both weapons for a total of (
260% * 7 + 260%338% * 7 + 338% * 7) Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Artifact Traits (1)
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Blunderbuss When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss.
Blunderbuss
Draws a concealed blunderbuss and fires a quick shot at the target, dealing [(121%157.3% of Attack power) * 4] damage and reducing movement speed by 50% for 6 sec.
Awards 1 combo point.
Specialization (1)
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Shadowstrike Strike
through the shadowsthe target, dealing 850% Physical damage.to your target.
Subtlety (Level 42)
Shadowstrike’s range is increased
Subtlety (Level 42)
While Stealth is active, you strike through the shadows and appear behind your target up to 25 ydsand damage is increased by 25% while Stealth is activeaway, dealing 25% additional damage
Awards 2 combo point.
Awards 2 combo point.
Talents (1)
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Weaponmaster Your abilities have a
6%100% chance to hit the target twice each time they deal damage.
Honor Talents (1)
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Veil of Midnight You remain enveloped by the shadows for 2 sec after
coming out of stealthStealth or Vanish fades, increasing dodge chance by 100%.
Specialization (5)
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Chain Lightning Hurls a lightning bolt at the enemy, dealing (
160%150% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Generates 6 Maelstrom per target hit.-
Effect #1 School Damage
Value: 1 (SP mod:1.61.5)
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Earth Shock Instantly shocks the target with concussive force, causing up to (
1100%1300% of Spell power) Nature damage based on Maelstrom spent.-
Effect #1 School Damage
Value: 0 (SP mod:1113)
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Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power *
0.65.92 * 6) Physical damage over 6 sec and sometimes knocking down enemies. -
Elemental Shaman Elemental Shaman baseline passive
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:39%
Affected Spells:Earth Shock Thunderstorm Lava Burst Earthquake Elemental Blast Lightning Bolt Flame Shock Chain Lightning Frost Shock Icefury Pristine Proto-Scale Girdle -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value:39%
Affected Spells:Earth Shock Thunderstorm Lava Burst Earthquake Elemental Blast Lightning Bolt Flame Shock Chain Lightning Frost Shock Icefury Pristine Proto-Scale Girdle
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Mastery: Elemental Overload Your Lightning Bolt, Elemental Blast, Icefury, Chain Lightning, and Lava Burst casts have a
18%15% chance to trigger a second cast on the same target for75%85% of normal damage and 75% of normal Maelstrom generation. -
Frost Shock Chills the target with frost, causing (
64.4%90% of Spell power) Frost damage and reducing the target’s movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%.-
Effect #1 School Damage
Value: 1 (SP mod:0.6440.9)
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Talents (2)
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Elemental Blast Harnesses the raw power of the elements, dealing (
680%725% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec.-
Effect #1 School Damage
Value: 0 (SP mod:6.87.25)
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Totem Mastery Summons four totems that increase your combat capabilities for 2 min.
Resonance Totem
Generates 1 Maelstrom every 1 sec.
Storm Totem
Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by10%.5%.
Ember Totem
Increases Flame Shock damage over time by 10%.
Tailwind Totem
Increases your Haste by 2%.
Artifact Traits (1)
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Static Overload
Chain Lightning has a 10% chance to causeAfter using Stormkeeper, your next Lightning Bolt or Chain Lightning causesElemental Overload to trigger on every target.
Specialization (1)
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Effect #1 Apply Aura: Modifies Damage/Healing Done
Value:1013%
Affected Spells: -
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value:1013%
Affected Spells:
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Honor Talents (1)
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Shamanism Your Heroism / Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec.
In addition, Heroism / Bloodlust is no longer affected by Exhaustion / Sated.
Specialization (1)
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Restoration Shaman Restoration Shaman core passive
Artifact Traits (1)
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Queen's Decree Healing Stream Totem heals each affected ally for an additional (72% of Spell power)
2]over 6 sec.
Honor Talents (1)
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Earth Shield Protects the target with an earthen shield, reducing all damage the target receives by 15% and causes the target to be healed for (450% of Spell power) when they take an attack equal to 4% of their total health. 4 Charges.
Earth Shield can only be placed on one target at a time.
Cooldown changed from 5 sec cooldown to 6 sec cooldown
Spells (1)
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Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power *
0.775.92 * 6) Physical damage over 6 sec and sometimes knocking down enemies. -
Earthgrab Totem Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within
108 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Specialization (2)
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Agony Inflicts increasing agony on the target, causing up to [(
35.73%33.93% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard. -
Corruption Corrupts the target, causing (
254.1%241.5% of Spell power) Shadow damage over 14 sec.
Talents (1)
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Absolute Corruption Corruption is now permanent and deals 25% increased damage. Duration reduced to
4024 sec against players.
Honor Talents (1)
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Gateway Mastery Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by
3015 sec.
Specialization (1)
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Demonic Empowerment Empowers your active demons with dark energies, increasing their haste by 50% and health by
20%20%
Demonology (Level 78)
and damage by 0%
<br /> for 12 sec.
Honor Talents (1)
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Cremation Your Incinerate automatically applies Immolate, and
Shadowburn
Shadowburn
Conflagrate deals an additional 5% of the target’s maximum health in Fire damage if the target is affected by your Immolate.
Spells (2)
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Create Healthstone Creates a Healthstone that can be consumed to restore
1525 health. -
Soul Shards Soul Shards are generated by some of your spells and consumed to cast your most powerful spells and summon
demondemons to serve you.
While out of combat you regenerate up to 3 Soul Shards.
Specialization
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Execute Attempt to finish off a wounded foe, causing (
333% + 333%400% + 400%) Physical damage. Only usable on enemies that have less than 20% health.
Artifact Traits (1)
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Juggernaut Execute increases damage dealt by Execute by
5%3% for 8 sec, stacking up to 99 times. -
Defensive Stance A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled.
Cooldown changed from 10 sec cooldown to 6 sec cooldown
Artifact Traits (2)
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Precise Strikes Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by
10%8%.
Rank 2: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by20%16%.
Rank 3: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by30%24%.
Rank 4: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by40%32%.
Rank 5: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by50%40%.
Rank 6: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by60%48%.
Rank 7: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by70%56%.
Rank 8: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by80%64%.
Specialization (1)
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Intercept Run at high speed toward an ally or enemy.
When targeting an enemy, Intercept deals (70% of Attack power) Physical damage, roots the target for 1 sec and then reduces the target’s movement speed by 50% for 6 sec, but has a minimum range of 8 yds.
When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards.
Generates 15 Rage.
Range changed from 25 yd range to 8 – 25 yd range