Klassenänderungen mit Patch 7.3

Quelle: MMOZone

In unserem Artikel präsentieren wir Euch die kompletten Patch 7.3 Klassenänderungen. Wie gewohnt sind nicht alle Veränderungen in den offiziellen Patchnotes vermerkt.

Mit der Öffnung von dem Schlachtzug Antorus wird es wahrscheinlich erneut ein kleines Update geben, welches weitere Klassenänderungen in das Spiel bringt. Folgend könnt Ihr euch die WoW Head Zusammenfassung der Patch 7.3 Klassenänderungen durchlesen.

Todesritter

Frost

Specialization (1)

Talents (5)

  • Breath of Sindragosa   Continuously deal (287.5%316% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.

  • Freezing Fog   Howling Blast and Frost Fever deal 30%20% increased damage.
  • Frozen Pulse   While you have fewer than 2 full Rune, your auto attacks radiate intense cold, inflicting (66%40% of Attack power) Frost damage on all nearby enemies.
    Now requires Level 90, up from 57
    Tier 6 Talent, in place of Runic Attenuation
  • Glacial Advance   Summon glacial spikes from the ground that advance forward, each dealing (375% of Attack power) Frost damage to enemies near their eruption point.
    Now requires Level 58, down from 100
    Tier 3 Talent, in place of Hungering Rune Weapon
  • Horn of Winter   Blow the Horn of Winter, gaining 2 rune and generating 20 Runic Power.
    Cooldown changed from 30 sec cooldown to 45 sec cooldown
  • Hungering Rune Weapon   Empower your rune weapon, gaining 1 Rune and 5 Runic Power instantly and every 1.5 sec, for 15 sec.and granting 20% haste, for 12 sec.
    Now requires Level 100, up from 58
    Tier 7 Talent, in place of Glacial Advance
  • Icy Talons   Frost Strike also increases your melee attack speed by10%12% for 6 sec, stacking up to 3 times.
  • NEW Inexorable Assault   For every 2 seconds spent in combat without melee attacking, you gain a stack of Inexorable AssaultWhile in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal (100% of Attack power) additional Frost damage.
    Tier 5 Talent, in place of Volatile Shielding
  • Murderous Efficiency   Consuming the Killing Machine effect has a65%50% chance to cause you to gain 1 Rune.
    Now requires Level 57, up from 56
    Tier 2 Talent, in place of Frozen Pulse
  • Obliteration   For the next 8 sec, every Frost Strike hit triggers10 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune.
  • Permafrost   When you deal damage with auto attacks, gain an absorb shield equal to 30%100% of the damage dealt.
  • Runic Attenuation   Auto attacks generate 1 Runic Power.
    Now requires Level 56, down from 90
    Tier 1 Talent, in place of Murderous Efficiency
  • Shattering Strikes   If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 40%60% additional damage.
  • Volatile Shielding   Your Anti-Magic Shell turns your enemies‘ magic against them, absorbingabsorbs 35% more damage, but generating no Runic Power.
    When it expires, 25% of all damage absorbed is dealt as Shadow damage divided among nearby enemies.
    and generates 100% additional Runic Power.

 Unholy

Specialization (1)

Artifact Traits (1)

  • Portal to the Underworld   Your Army of the Dead Ghouls explode when they die, dealing (120%162% of Attack power) Shadow damage to nearby enemies.

 

Dämonenjäger

 Havoc

Specialization (1)

Honor Talents (1)

  • Rain from Above   You fly into the air out of harm’s way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below.
    Now requires Level 10, down from 28
    Row 6 Col 1 PvP Talent, in place of Detainment

 Vengeance

Specialization

Talents

  • Fracture   Brutally slam your target for (475% + 945%451% + 897%) Physical damage, and shatter two Lesser Soul Fragments from them.
  • Spirit Bomb   Consume all Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for (200%180% of Attack power) Fire per fragment.
    You heal for 20% of all damage you deal to enemies with Frailty.

Honor Talents (1)

  • Demonic Trample   You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing (63% of Attack power) Physical damage.
    During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
    Now requires Level 10, down from 28
    Row 6 Col 1 PvP Talent, in place of Detainment
  • Detainment   Imprison’s PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 30 sec.
    Now requires Level 28, up from 10

 General

Specialization (1)

  • REMOVED    Chaos Strike unleashed 0 additional attacks for 4% Chaos damage and generating 3 Demonic Fury each.

 

Druide

 Balance

Honor Talents (3)

  • Celestial Guardian   While in Bear Form, you take 20%10% less damage from spells and receive 20% increased healing.
  • Cyclone   Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
  • Ironfeather Armor   Moonkin form increases your armor by an additional 50%25% and reduces your chance to be critically hit by melee attacks by 20%.
  • Prickling Thorns   When your Entangling Roots is removed, dispelled, or ends, the target will take (100000300% of Spell power) damage.

 Feral

Specialization (2)

Talents (2)

  • Bloodtalons   Casting Regrowth or Entangling Roots causes your next two melee abilities to deal 25%20% increased damage for their full duration.
  • Moment of Clarity   Omen of Clarity now triggers twice as often100% more often, stacks up to (1u + 1) times and increases the damage of your next Shred, Thrash, or Swipe by 25%.
    Your maximum Energy is increased by 30.

    Brutal Slash
    Brutal Slash
    Swipe by 20%.
    Your maximum Energy is increased by 30.

Artifact Traits (1)

  • Tear the Flesh   Increases damage dealt by Rake by 7%6%.
    Rank 2: Increases damage dealt by Rake by 14%12%.
    Rank 3: Increases damage dealt by Rake by 21%18%.
    Rank 4: Increases damage dealt by Rake by 28%24%.
    Rank 5: Increases damage dealt by Rake by 35%30%.
    Rank 6: Increases damage dealt by Rake by 42%36%.
    Rank 7: Increases damage dealt by Rake by 49%42%.
    Rank 8: Increases damage dealt by Rake by 56%48%.

 General

Spells (1)

  • Thrash   Strikes all nearby enemies, dealing (100% of Spell power + 50.02% of Attack power) Bleed damage and an additional (178.12% of Attack power) Bleed damage over 15 sec.
    Awards 1 combo point.
    Cost changed from 50 Energy to 45 Energy

Talents (1)

  • Mass Entanglement   Roots the target and all enemies with 15 yardsin place for 30 sec and spreads to additional nearby enemies. Damage may interrupt the effect. Usable in all shapeshift forms.

 

Jäger

 Beast Mastery

Specialization (1)

Talents (1)

  • Barrage   Rapidly fires a spray of shots for 3 sec, dealing an average of (80% * 810) Physical damage to all enemies in front of you. Usable while moving.

Honor Talents (1)

  • Separation Anxiety   When your pet is furtherfarther than 25 yards away from you, it gains up to 50% additional movement speed and 25% damage reduction. Effect increased when your pet is furtherfarther away from you.

 Marksmanship

Talents (1)

  • Barrage   Rapidly fires a spray of shots for 3 sec, dealing an average of (80% * 810) Physical damage to all enemies in front of you. Usable while moving.

Honor Talents (1)

  • Scatter Shot   A short-range shot that deals 35% weapon damage, removes all harmful damage over time effects, andincapacitatingincapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

 Survival

Specialization (1)

 

Magier

Talents (1)

  • Glacial Spike   Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (1170%1755% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
    Requires 5 Icicles to cast.
    Passive:
    Ice Lance no longer launches Icicles.

Artifact Traits (1)

  • Freezing Rain   While Frozen Orb is activeCasting Frozen Orb reducesBlizzard’s cast time is reduced by 100%.by 100% for 12 sec.

 

Mönch

 Brewmaster

Honor Talents (1)

  • Hot Trub   Purifying Brew deals 50% of your purified staggered damage to all enemies within 10 yards.

 Mistweaver

Specialization (3)

  • Mistweaver Monk   Mistweaver Monk core passive

    • Effect #14 Apply Aura: Modifies Damage/Healing Done
      Value: -32-44%
      Affected Spells:
      Spinning Crane Kick
  • Rising Sun Kick
    Mistweaver:
    Kick upwards, dealing (910%1110.2% of Attack power) damage
    Windwalker:
    Kick upwards, dealing (910%1110.2% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec
  • Spinning Crane Kick
    Mistweaver:
    Spin while kicking in the air, dealing [4 * (100%122% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
    Windwalker:
    Spin while kicking in the air, dealing [4 * (100%122% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
    Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
    Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
  • Fortifying Brew   Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%.
    Now a Mistweaver spell

Honor Talents (1)

  • Way of the Crane   Increases your Physical damage by 50%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 200%175% of all damage done. Lasts 15 sec.
    Cost changed from 8.0% of base mana to 10.0% of base mana

 Windwalker

Specialization (2)

  • Cyclone Strikes   Spin while kicking in the air, dealing [4 * (100%122%of Attack power)] damage over 1.50 sec to enemies within 8 yds.
    Windwalker
    Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind
    Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick
  • Rising Sun Kick
    Mistweaver:
    Kick upwards, dealing (910%1110.2% of Attack power) damage
    Windwalker:
    Kick upwards, dealing (910%1110.2% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec
  • Spinning Crane Kick
    Mistweaver:
    Spin while kicking in the air, dealing [4 * (100%122% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
    Windwalker:
    Spin while kicking in the air, dealing [4 * (100%122% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
    Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
    Spinning Crane Kick’s damage is increased by 40% for each unique target you’ve struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
  • Fists of Fury   Pummels all targets in front of you, dealing [5 * (420%573.4% of Attack power)] damage over 4 sec. Can be channeled while moving.

    • Effect #5 School Damage
      Value: 0 (AP mod: 4.24.7)
  • Windwalker Monk

Talents (1)

  • Whirling Dragon Punch   Performs a devastating whirling upward strike, dealing [3 * (415%506.3% of Attack power)] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown.

Artifact Traits (1)

  • Strike of the Windlord   Strike with both Fists of the Heavens at all enemies in front of you, dealing (2250% + 2250%2745% + 2745%) damage and reducing movement speed by 50% for 6 sec.

 General

Spells (1)

  • Blackout Kick   Kick with a blast of Chi energy, dealing (385%469.7% of Attack power) Physical damage.

    • Effect #1 School Damage
      Value: 0 (AP mod: 3.854.697)
  • Chi Burst
    Windwalker, Mistweaver:
    Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5%503.25% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.
    Brewmaster:
    Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5%503.25% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.
    Casting Chi Burst does not prevent avoiding attacks.
  • Crackling Jade Lightning   Channel Jade lightning, causing (140%170.8% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
  • Soothing Mist   Heals the target for (3600% of Spell power) over 20 sec.
    While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel.
    Cost changed from 0.0% of base mana, plus 0.2% per second to 0.0% of base mana, plus 0.3% per second
  • Fists of Fury   Pummels all targets in front of you, dealing [5 * (420%470% of Attack power)] damage over 4 sec. Can be channeled while moving.
  • Tiger Palm
    Mistweaver:
    Attack with the palm of your hand, dealing (105%128.1% of Attack power) damage.
    Brewmaster:
    Attack with the palm of your hand, dealing (105%128.1% of Attack power) damage.
    Reduces the remaining cooldown on your Brews by 1 sec.
    Windwalker:
    Attack with the palm of your hand, dealing (105%128.1% of Attack power) damage.
    Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi.
    Generates 0 Chi.
    • Effect #1 School Damage
      Value: 1 (AP mod: 1.051.281)
  • Zen Pilgrimage   Your spirit travels to the Peak of Serenity in Pandariayour home temple, leaving your body behind.
    Use Zen Pilgrimage again to return back to near your departure point.

Talents (1)

  • Chi Burst
    Windwalker, Mistweaver:
    Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5%503.25% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.
    Brewmaster:
    Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5%503.25% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.
    Casting Chi Burst does not prevent avoiding attacks.

 

Paladin

 Holy

Specialization (1)

  • Holy Paladin   Holy Paladin core passive

    • Effect #5 Apply Aura: Modifies Damage/Healing Done
      Value: 155%
      Affected Spells:
      Crusader Strike

 Protection

Specialization

Talents (1)

  • Seraphim   The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 1000.
    Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
    Cooldown changed from 30 sec cooldown to 45 sec cooldown

Honor Talents (1)

  • Sacred Duty   Reduces the cooldown of your Blessing of Protection and Blessing of Sacrifice by 50%33%.

 Retribution

Specialization (2)

  • Blade of Justice   Strikes an enemy with the Blade of Justice, dealing[540%[755% * ((max(0, min(Level – 16, 4)) * 12 + 352) / 400)] Physical damage.
    Generates 2 Holy Power.
  • Divine Storm   Unleashes a whirl of divine energy, dealing 216%275%Holy damage to all nearby enemies.
  • Mastery: Divine Judgment   Increases Judgment damage by 24%35%, and causes Judgment to increase damage taken from your Holy Power spenders by 12%14% for 8 sec.
  • Retribution Paladin  Aura removed and replaced with individual ability buffs.
  • Templar's Verdict   A powerful weapon strike that deals [440%[560% * ((max(0, min(Level – 10, 10)) * 11 + 290) / 400)] Holy damage.
  • Retribution Paladin

Talents (1)

  • Divine Hammer   Divine Hammers spin around you, damaging enemies within 8 yds for 68%73% Holy damage instantly and every 2 sec for 12 sec.
    Generates 2 Holy Power.
  • Execution Sentence   A hammer slowly falls from the sky, dealing (1450%2160% of Attack power) Holy damage after 7 sec.
  • Eye for an Eye   Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for170%215% Physical damage. Lasts 10 sec.
  • Justicar's Vengeance   A weapon strike that deals (800%1000% of Attack power) Holy damage and restores health equal to the damage done.
    Deals 100% additional damage and healing when used against a stunned target.
  • Zeal   Strike the target for 320%450% Physical damage. Maximum 2 charges.
    Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
    Generates 1 Holy Power.

Honor Talents (1)

  • Divine Punisher   Using JudgmentCasting two consecutive Judgmentson the same enemy you judged last generateswill generate 3 Holy Power.

Artifact Traits (2)

  • Ashes to Ashes   Wake of Ashes also generates 5 Holy Power and causes all enemies hit to burn for (660%840% of Attack power) Radiant damage over 6 sec.
  • Wake of Ashes   Lash out with the Ashbringer, dealing (650%830% of Attack power)% Radiant damage to all enemies within 12 yd in front of you, and reducing movement speed by 50% for 6 sec.
    Demon and Undead enemies are stunned for 6 sec if struck by the Wake of Ashes.
    • Effect #1 School Damage
      Value: 1 (AP mod: 6.58.3)
  • Righteous Blade   Increases damage dealt by Divine Storm by 5%4%.
    Rank 7: Increases damage dealt by Divine Storm by 35%28%.
    Rank 8: Increases damage dealt by Divine Storm by 40%32%.
  • Wrath of the Ashbringer   Increases the duration of Crusade / Avenging Wrath by 2.5 sec.2.0 sec.
    Rank 7: Increases the duration of Crusade / Avenging Wrath by 17.5 sec.14.0 sec.
    Rank 8: Increases the duration of Crusade / Avenging Wrath by 20.0 sec.16.0 sec.

 General

Spells (1)

  • Crusader Strike
    Protection:
    Strike the target for [210%[290% * ((min(Level – 1, 19) * 6 + 96) / 210)] Physical damage.
    Holy:
    Strike the target for [210%[290% * ((min(Level – 1, 19) * 6 + 96) / 210)] Physical damage. Maximum 2 charges.
    Retribution:
    Strike the target for [210%[290% * ((min(Level – 1, 19) * 6 + 96) / 210)] Physical damage. Maximum 2 charges.
    Generates 1 Holy Power.

 

Priester

Holy

Honor Talents (1)

  • Ray of Hope   For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 50%.
    Cooldown changed from 45 sec cooldown to 1 min cooldown
  • Greater Fade   Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 4 sec.
    Cooldown changed from 30 sec cooldown to 45 sec cooldown

Artifact Traits (1)

  • Light of T'uure   Applies Light of the Naaru to the target, healing for (400% of Spell power) and increasing your healing done to that target by 25% for 10 sec.Maximum 2 charges.

Shadow

Honor Talents (2)

  • Mind Trauma   Fully-channeled Mind Flays cause you to steal 1%3%haste from the target for 20 sec. Only 10%12% haste can be stolen from a single target.
    Stacks up to 20 times.8 times.
  • Shadow Mania   Having Vampiric Touch on 2 or more targets grants you 34 Insanity every 2 sec.

 

Schurke

 Assassination

 Outlaw

Specialization (7)

  • Ambush   Ambush the target, causing 600% Physical damage.780% Physical damage.
    Awards 2 combo point.
  • Between the Eyes   Finishing move that deals damage with your pistol and stuns the target.
    Outlaw (Level 42)
    Critical strikes with this ability deal four times normal damage
    1 point : [(85%110.5% of Attack power) * 1] damage, 1 sec
    2 points: [(85%110.5% of Attack power) * 2] damage, 2 sec
    3 points: [(85%110.5% of Attack power) * 3] damage, 3 sec
    4 points: [(85%110.5% of Attack power) * 4] damage, 4 sec
    5 points: [(85%110.5% of Attack power) * 5] damage, 5 sec
    Deeper Stratagem
    6 points: [(85%110.5% of Attack power) * 6] damage, 6 sec
    • Effect #1 School Damage
      Value: 1 (AP mod: 0.851.105)
  • Outlaw Rogue

  • Pistol Shot   Draw a concealed pistol and fire a quick shot at an enemy, dealing (165%214.5% of Attack power) Physical damage and reducing movement speed by 50% for 6 sec.
    Awards 1 combo point.
    • Effect #1 School Damage
      Value: 0 (AP mod: 1.652.145)
  • Riposte   Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for 100%130% Physical damage. Cannot occur more often than once per 1 sec.
  • Run Through   Lunging finishing move that causes damage per combo point and has increased range:
    1 point : [(142%184.6% of Attack power) * 1] damage
    2 points: [(142%184.6% of Attack power) * 2] damage
    3 points: [(142%184.6% of Attack power) * 3] damage
    4 points: [(142%184.6% of Attack power) * 4] damage
    5 points: [(142%184.6% of Attack power) * 5] damage
    Deeper Stratagem
    6 points: [(142%184.6% of Attack power) * 6] damage
    • Effect #1 School Damage
      Value: 0 (AP mod: 1.421.846)
  • Saber Slash   Viciously slash an enemy, causing [302%[392% * ((max(0, min(Level – 10, 10)) * 8 + 195) / 275)] Physical damage.
    Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free.
    Awards 1 combo point each time it strikes.

Talents (3)

  • Cannonball Barrage   Command a ghost ship crew to barrage the target area with cannonballs doing [(150%195% of Attack power) * 6] Physical damage over 2 sec and slowing enemies by 50% for 1.50 sec.
  • Ghostly Strike   Strikes an enemy with your cursed weapon, dealing194%252% Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
    Awards 1 combo point.
  • Killing Spree   Teleport to an enemy within 10 yards, attacking 7 times over 3 sec with both weapons for a total of (260% * 7 + 260%338% * 7 + 338% * 7) Physical damage.
    While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.

Artifact Traits (1)

  • Blunderbuss   When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss.
    Blunderbuss
    Draws a concealed blunderbuss and fires a quick shot at the target, dealing [(121%157.3% of Attack power) * 4] damage and reducing movement speed by 50% for 6 sec.
    Awards 1 combo point.

 Subtlety

Specialization (1)

  • Shadowstrike   Strike through the shadows the target, dealing 850% Physical damage.to your target.
    Subtlety (Level 42)
    Shadowstrike’s range is increased

    Subtlety (Level 42)
    While Stealth is active, you strike through the shadows and appear behind your target up
     to 25 yds and damage is increased by 25% while Stealth is active
    Awards 2 combo point.
    away, dealing 25% additional damage
    Awards 2 combo point.

Talents (1)

  • Weaponmaster   Your abilities have a 6%100% chance to hit the target twice each time they deal damage.

Honor Talents (1)

  • Veil of Midnight   You remain enveloped by the shadows for 2 sec after coming out of stealthStealth or Vanish fades, increasing dodge chance by 100%.

 

Schamane

Elemental

Specialization (5)

Talents (2)

  • Elemental Blast   Harnesses the raw power of the elements, dealing (680%725% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec.

    • Effect #1 School Damage
      Value: 0 (SP mod: 6.87.25)
  • Totem Mastery   Summons four totems that increase your combat capabilities for 2 min.
    Resonance Totem
    Generates 1 Maelstrom every 1 sec.
    Storm Totem
    Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%.5%.
    Ember Totem
    Increases Flame Shock damage over time by 10%.
    Tailwind Totem
    Increases your Haste by 2%.

Artifact Traits (1)

  • Static Overload   Chain Lightning has a 10% chance to causeAfter using Stormkeeper, your next Lightning Bolt or Chain Lightning causesElemental Overload to trigger on every target.

 Enhancement

Specialization (1)

Honor Talents (1)

  • Shamanism   Your Heroism / Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec.
    In addition, Heroism / Bloodlust is no longer affected by Exhaustion / Sated.

 Restoration

Specialization (1)

  • Restoration Shaman   Restoration Shaman core passive

    • NEW Effect #11 Apply Aura: Modifies Power Cost
      Value: -20%
      Affected Spells:
      Purge

Artifact Traits (1)

  • Queen's Decree   Healing Stream Totem heals each affected ally for an additional (72% of Spell power) 2] over 6 sec.

Honor Talents (1)

  • Earth Shield   Protects the target with an earthen shield, reducing all damage the target receives by 15% and causes the target to be healed for (450% of Spell power) when they take an attack equal to 4% of their total health. 4 Charges.
    Earth Shield can only be placed on one target at a time.
    Cooldown changed from 5 sec cooldown to 6 sec cooldown

 General

Spells (1)

  • Earthquake   Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.775.92 * 6) Physical damage over 6 sec and sometimes knocking down enemies.
  • Earthgrab Totem   Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 108 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

 

Hexenmeister

 Affliction

Specialization (2)

  • Agony   Inflicts increasing agony on the target, causing up to [(35.73%33.93% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
    Agony damage sometimes generates 1 Soul Shard.
  • Corruption   Corrupts the target, causing (254.1%241.5% of Spell power) Shadow damage over 14 sec.

Talents (1)

  • Absolute Corruption   Corruption is now permanent and deals 25% increased damage. Duration reduced to 4024 sec against players.

Honor Talents (1)

  • Gateway Mastery   Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 3015 sec.

 Demonology

Specialization (1)

  • Demonic Empowerment   Empowers your active demons with dark energies, increasing their haste by 50% and health by 20%20%
    Demonology (Level 78)
    and damage by 0%
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     /> for 12 sec.

 Destruction

Honor Talents (1)

  • Cremation   Your Incinerate automatically applies Immolate, and
    Shadowburn
    Shadowburn
    Conflagrate deals an additional 5% of the target’s maximum health in Fire damage if the target is affected by your Immolate.

 General

Spells (2)

  • Create Healthstone   Creates a Healthstone that can be consumed to restore 1525 health.
  • Soul Shards   Soul Shards are generated by some of your spells and consumed to cast your most powerful spells and summondemondemons to serve you.
    While out of combat you regenerate up to 3 Soul Shards.

 

Krieger

 Fury

Specialization

  • Execute   Attempt to finish off a wounded foe, causing (333% + 333%400% + 400%) Physical damage. Only usable on enemies that have less than 20% health.

Artifact Traits (1)

  • Juggernaut   Execute increases damage dealt by Execute by 5%3% for 8 sec, stacking up to 99 times.
  • Defensive Stance   A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until cancelled.
    Cooldown changed from 10 sec cooldown to 6 sec cooldown

Artifact Traits (2)

  • Precise Strikes   Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 10%8%.
    Rank 2: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 20%16%.
    Rank 3: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 30%24%.
    Rank 4: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 40%32%.
    Rank 5: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 50%40%.
    Rank 6: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 60%48%.
    Rank 7: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 70%56%.
    Rank 8: Colossus Smash increases the critical strike chance of your next Mortal Strike or Execute by 80%64%.

 Protection

Specialization (1)

  •  Intercept   Run at high speed toward an ally or enemy.
    When targeting an enemy, Intercept deals (70% of Attack power) Physical damage, roots the target for 1 sec and then reduces the target’s movement speed by 50% for 6 sec, but has a minimum range of 8 yds.
    When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards.
    Generates 15 Rage.
    Range changed from 25 yd range to 8 – 25 yd range